lsLearning Sims↗

A shared space for curious educators

Ideas you can
step inside.

Turn a question into an experience. Make decisions, encounter consequences, test your thinking—and try again.

For classrooms, conversations, and independent exploration.

A sunny festival in Omelas, where a difficult moral choice awaits
STEP INTO A QUESTION01 / JUSTICE
What would you choose
if everyone’s future were at stake?
↗
Choose a path.Follow the consequences.Reconsider your answer.

01 / The collection

Start with a question
that stays with you.

Playable experiences in ethics, AI, justice, and reality. Each sim opens on its own website.

5 simulations to explore

02 / Bring it to class

The experience is
the beginning.

A sim gives students something specific to think with. The learning continues when they explain, compare, and revise their choices.

Choose an experience ↑
01

Before: make a prediction.

Introduce the question. Ask students for an initial answer and a reason before they open the sim.

02

During: notice the turning point.

Have students record one consequential choice, what informed it, and what made them hesitate. Compare paths in pairs.

03

After: revisit the reasoning.

Ask: What changed? Which assumption did the experience expose? What would you choose on a second attempt—and why?

03 / Make something worth exploring

Your expertise.
A new kind of lesson.

Begin with a teaching idea you already know well. Use an AI coding tool to help turn it into an interactive experience, then test it carefully.

From idea to first prototype

  1. Name the learning goal. What should students understand or practice?
  2. Find the meaningful choice. Give learners a decision, variable, or perspective to explore.
  3. Make consequences informative. Let the response reveal a tension, assumption, or relationship.
  4. Build in another attempt. Invite learners to revise and compare outcomes.
  5. Test as a teacher and a learner. Check facts, branching, accessibility, and whether the activity serves the goal.

For AI-assisted building, use ChatGPT, Claude, or another tool that can create and preview interactive web pages. Review the result before sharing it with students.

A STARTER PROMPT TO ADAPT
Help me create a browser-based learning simulation for [course and audience].

Learning goal: [what students should understand or practice].
Central question: [the dilemma, concept, or relationship].

First, propose a short experience with meaningful learner choices, informative consequences, and an opportunity to revise. Ask me about any missing subject knowledge before building.

Include a clear introduction, accessible controls, a restart option, and a closing reflection tied to the learning goal. Avoid treating contested interpretations as settled facts.

After I approve the design, build a working prototype and help me check its content and behavior.

Replace the bracketed text with your own teaching context.

04 / Help the collection grow

A good idea can travel
from your classroom to another.

Have a sim to share, a classroom adaptation, or a teaching experience others could learn from? This project welcomes contributions across disciplines.

Suggest a contribution ↗

Email opens a submission template. Contributions are reviewed before inclusion; creators retain credit.

About Learning Sims

Built by an educator.
Open to more voices.

Learning Sims is a growing collection founded and edited by Matthew Brophy, Associate Professor of Philosophy at High Point University. The initial collection features his simulations; the invitation is to build a broader resource with fellow educators.

Explore, use these links in your teaching, and share what you learn. For permission to copy or modify a particular sim, contact its creator.

Matthew’s writing, research & background ↗