Before: make a prediction.
Introduce the question. Ask students for an initial answer and a reason before they open the sim.
A shared space for curious educators
Turn a question into an experience. Make decisions, encounter consequences, test your thinking—and try again.
For classrooms, conversations, and independent exploration.

01 / The collection
Playable experiences in ethics, AI, justice, and reality. Each sim opens on its own website.
5 simulations to explore
No sims match that search. Try another topic or select “All sims.”
02 / Bring it to class
A sim gives students something specific to think with. The learning continues when they explain, compare, and revise their choices.
Choose an experience ↑Introduce the question. Ask students for an initial answer and a reason before they open the sim.
Have students record one consequential choice, what informed it, and what made them hesitate. Compare paths in pairs.
Ask: What changed? Which assumption did the experience expose? What would you choose on a second attempt—and why?
03 / Make something worth exploring
Begin with a teaching idea you already know well. Use an AI coding tool to help turn it into an interactive experience, then test it carefully.
For AI-assisted building, use ChatGPT, Claude, or another tool that can create and preview interactive web pages. Review the result before sharing it with students.
Help me create a browser-based learning simulation for [course and audience]. Learning goal: [what students should understand or practice]. Central question: [the dilemma, concept, or relationship]. First, propose a short experience with meaningful learner choices, informative consequences, and an opportunity to revise. Ask me about any missing subject knowledge before building. Include a clear introduction, accessible controls, a restart option, and a closing reflection tied to the learning goal. Avoid treating contested interpretations as settled facts. After I approve the design, build a working prototype and help me check its content and behavior.
Replace the bracketed text with your own teaching context.
04 / Help the collection grow
Have a sim to share, a classroom adaptation, or a teaching experience others could learn from? This project welcomes contributions across disciplines.
Suggest a contribution ↗Email opens a submission template. Contributions are reviewed before inclusion; creators retain credit.
About Learning Sims
Learning Sims is a growing collection founded and edited by Matthew Brophy, Associate Professor of Philosophy at High Point University. The initial collection features his simulations; the invitation is to build a broader resource with fellow educators.
Explore, use these links in your teaching, and share what you learn. For permission to copy or modify a particular sim, contact its creator.
Matthew’s writing, research & background ↗